Architecture in game

  • Architecture in game

    Saloon Pyloon! The best diner this side of the galaxy – Jedi: Survivor

    The Star Wars lore is vast and full of architectural enchantments. For me, Saloon Pyloon is everything I love about Star Wars. A small cantina forgotten on the outskirts of the galaxy, filled with love for this series. Jedi: The Survivor invites you for a drink! The material may contain minor spoilers regarding the location!!!Content translated automatically with GTranslate! Every Star Wars fan loves them for something different. For example, I love the atmosphere of desert planets and dark pubs somewhere on the outskirts of the galaxy. I also love them for their swamps, icy wastelands, and the coldness of imperial corridors. The second part of Cal Kestis’ adventures absolutely…

  • Architecture in game

    Retro maze in System Shock Remake

    Waking up at the Citadel is, for me, a return to the well-known motif of visiting a space station. The creators from Nightdive decided not to reinvent the wheel and here we get an old-fashioned maze. Fortunately, there is plenty of fun with light, and getting lost is part of the fun. ATTENTION! The note contains some spoilers. They don’t seem crucial, but I warn you not to spoil the fun! The material may contain minor spoilers regarding the location!!!Content translated automatically with GTranslate! System Shock Remake is a return to the title that was originally released in 1994 on PC. And similarly to the 20th anniversary of Beyond Good and Evil, which…

  • Architecture in game

    Hillys like Venice. System 4 from Beyond Good and Evil

    One of the strengths of Beyond Good and Evil is its undoubtedly amazing world creation. The planet Hillys, inspired by Venice and its cultural mix, is something that continues to impress. Welcome to System 4. I’ll tell you what it’s all about! The material may contain minor spoilers regarding the location!!!Content translated automatically with GTranslate! The previous entry about Beyond Good and Evil – 20th Anniversary Edition was mainly about the main character’s house. This time I will tell you all about the lore of this extraordinary production. System 4 The game takes place on the planet Hillys in a fictional Milky Way planetary system called System 4 . It is a small, mining planet mostly covered…

  • Architecture in game

    Game Character Homes – Jade’s Lighthouse from Beyond Good and Evil

    On the occasion of the release of Beyond Good and Evil – 20th Anniversary Edition, I returned to System 4 on the planet Hillys to cavort with Jade and Pey again! It was also an opportunity to remember one of the coolest gaming houses of its time! Welcome to the Jade Lighthouse! The material may contain minor spoilers regarding the location!!!Content translated automatically with GTranslate! What can I say, I have a soft spot for BG&E and it’s no secret. I was even more pleased to receive the news about the premiere of the refreshed version. Re-reading this title was also an impulse to write a description of a unique…

  • Architecture in game

    Houses of game characters – the Szulski tenement house from The Thaumaturge

    The Szulski family’s tenement house is the center of events taking place in Warsaw in 1905, according to the game The Thaumaturge. Before I write about Warsaw itself, shown in this title, it’s time to say a few words about an interesting building that we will visit many times. The material may contain minor spoilers regarding the location!!!Content translated automatically with GTranslate! The hero of The Thaumaturge returns after many years spent abroad to the then Warsaw to fall into the whirlwind of the intrigues of the elites and the hustle and bustle of tight backyards. And the place to which we will return many times is his family home, the Szulski tenement…

  • Architecture in game

    Design full of madness – architecture in Alan Wake 2

    Alan Wake 2 is a real pearl of art design. The psychotic story is decorated with a world full of metaphors, details and stylish ornaments. This is a story that pleases the eye like no other. Welcome to the world of architectural split personality in Alan Wake 2. The material may contain minor spoilers regarding the location!!! Content translated automatically with GTranslate! I have the impression that only after the success of Control did Sam Lake get the green light from the producers to release the brakes and prepare the game he wanted. It seems to me that it was only now that the level of technology made it possible to do what he…

  • Architecture in game

    Warsaw you don’t know – interview with the creators of The Thaumaturge

    In the first decade of the 20th century, Warsaw was a place full of contrasts, and by some it was even called the Paris of the East. That’s why I’m so looking forward to The Thaumaturge! I managed to talk to the creators about how they plan to achieve this specific “magic” and atmosphere. Content translated automatically with GTranslate! The title of The Thaumaturge is the responsibility of the creators of Seven: The Days Long Gone and in my opinion it is a great recommendation. But how to show this almost mythical Warsaw that everyone has heard about, but do we realize what it actually looked like? Do we still feel it? Maciej Zakowicz, Lead 3D Enviro…

  • Architecture in game

    Retro-socialist realism stuck in objects – architecture in The Invincible

    Have you ever watched “Gendarme and Aliens”? There a “flying saucer” is shown. Now imagine that all the game elements look the same, with a slight tinge of socialist realism. Do you see this? So welcome to The Invincible! The material may contain minor spoilers regarding the location!!!Content translated automatically with GTranslate! Is comparing the design of The Invincible to the set design from the 1979 film “The Military Policeman and the Aliens” some form of insult? In no case! But this comparison quite accurately illustrates what The Invincible looks like. Everything we see is simply beautiful and so multidimensional that you want to keep playing to see “what else the creators…

  • Architecture in game

    Japanese side-scrolling city in several versions – architecture in 13 Sentinels: Aegis Rim

    Visits to fictional Japanese cities, in several different time periods, are the hallmark of 13 Sentinels. And all made in the once popular side-scrolling technique. I didn’t need any more encouragement! Hand-painted boards effectively attract attention to the screen, set in motion by animators! The material may contain minor spoilers regarding the location!!!Content translated automatically with GTranslate! It’s hard to describe what 13 Sentinels: Aegis Rim actually is. It’s a combination of a visual novel and a tactical game, all bathed in a wonderful sauce of Japanese stories about mechs, students, saving the world and who knows what else. But what I recommend checking for sure is the setting! And that’s…